
Madeline Vokovitch
Hi I'm Maddie
About
I’m passionate about games, not just playing them but understanding what makes them truly engaging. Whether it’s narrative depth, elegant systems, or subtle design choices, I love exploring how games shape perspectives and spark connection. The stories they tell and the communities they foster are what inspire me most.
With a background in technical art, animation, graphic design, and UI/UX development, I thrive at the intersection of creativity and problem solving. I enjoy crafting intuitive and memorable experiences, as well as building workflows that help teams stay aligned, communicate clearly, and navigate ambiguity with confidence. I believe great design is thoughtful, collaborative, and always evolving.
Skills
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Photoshop
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Illustrator
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Figma
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Unreal Engine
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Maya
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After effects
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Unity
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Adobe XD
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Mockup creation
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Layouts
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Wireframes
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Graphic design
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Implimentation
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Animation
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User Research
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Communication
Work experience
UI/UX Designer Oct 2024 – June 2025
Jubal Online Games, Remote WA
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Designed and produced 150+ UI assets in Photoshop and Illustrator, contributing to a 20% increase in visual consistency across game menus.
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Built mockups and user flow prototypes in Figma, reducing iteration cycles and boosting dev efficiency.
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Improved accessibility by refining contrast ratios, color palettes, and visual feedback.
UI Artist Feb 2024 – Mar 2024
Lunacy Games, Bellevue WA
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Created and integrated UI assets in Unreal Engine 5, ensuring visual clarity and enhancing menu responsiveness.
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Collaborated with engineers and technical artists to maintain responsiveness and functionality across multiple platforms.
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Established UI style guides and optimized pipeline workflows to support a cohesive, scalable user interface throughout development.
UI/UX Intern May 2023 – July 2023
Octopus Panic Games, Bellevue WA
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Prototyped and refined user flows based on internal feedback, improving developer satisfaction.
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Leveraged UMG and Blueprints in Unreal Engine to implement interactive UI features, reducing dev tool onboarding.
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Expanded technical proficiency in Unreal Engine through hands-on development and collaboration with a cross-functional team.
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UI Artist/UX Designer Sep 2021 – April 2023
Academic Project, Redmond WA
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Implement and animated UI art assets with UMG and Blueprints ensuring visual consistency across the interface.
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Collaborated with designer and engineer to provide feedback and contribute to iterative improvements in design.
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Created wireframes and high fidelity 2D assets using Figma and Photoshop, translating design concepts into production-ready visuals.
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UI/UX TA for Junior game projects
DigiPen Institute of Technology, Redmond WA August 2022 – April 2023
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Collaborated with instructors to review student projects and game builds, offering constructive feedback and guidance on UI/UX best practices.
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Hosted breakout sessions to educate students on UI/UX design, creative pipelines, and development strategies.
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Fostered student engagement and learning by promoting the importance of UI in game design and development processes.
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TA for Intro to Computer Graphics
DigiPen Institute of Technology, Redmond WA August 2022 – December 2022
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Guided students through the 3D modeling pipeline, offering support with technical challenges and program tools.
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Assisted professors during lectures and labs, providing in-class support and clarifying complex concepts.
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Facilitated and supervised exams ensuring a smooth and organized testing environment.​
Education
Bachelor of Fine Arts, Digital Art and Animation
DigiPen Institute of Technology Graduated April 2023
Specialization - Technical Art, UI/UX, Visual Effects, and Design
Dean's List 2022 4.0 GPA
Bachelor of Media Arts and Game Design, Minor in Communications
University of Wisconsin Whitewater Graduated Nov 2018
MAGD Art Expo First Place: 2017 and 2018
Dean's List 2016 - 2018