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Madeline Vokovitch
Lunacy Games project
UI Artwork for the survival RPG set in the post-apocalyptic American West with Lunacy Games.
For this project, I was tasked with creating UI art assets in accordance with style preferences. This includes Menus, Icons, and HUD design which I then implemented and animated in Unreal Engine 5. I also collaborated with engineers and developers to ensure UI integrity and consistency.
Main menu in unreal
Mockups
Concepts and icons
Concepts for HUD, including
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HP
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stamina
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day-night cycle nest
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inventory hot bar
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Quick select radial menu.
The sun and moon icons were created for the day-night cycle and later re-designed due to a style shift.
The phases of the moon were created using the final design.
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